Why chrono trigger is overrated




















Steam installieren. Globale Errungenschaften. Dieses Thema wurde geschlossen. I finished this a long time ago and I recently tried to playthrough it again. I couldn't get past 5 hours or so, the plot and characters just don't grab me. Zuletzt bearbeitet von JokiseOlli ; Log in. Top Bottom. Hide Images. Gaming Forum. Gaming Hangouts. EtcetEra Forum. EtcetEra Hangouts. Trending Threads.

Latest threads. Open new ticket Watched. The winners of this year's E3 bingo contest were promised site logo changes for game launches of their choice. Read here for the full schedule! I can't enjoy Chrono Trigger as much as I think I should. Thread starter Leo Start date Jan 7, Forums Discussion Gaming Forum.

JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding. You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.

Leo Member. Oct 27, 6, Yeah, I know this is gonna be controversial. This isn't intended as a hot take, though, and I'm not in any way trying to dismiss Chrono Trigger's status as a classic or say it's bad. I just don't find it that enjoyable and I wanna say why so I can know if some of you guys actually agree with my reasons or not.

Chrono Trigger is one of the most acclaimed and beloved games of all time, and yet, after trying it many many times, I still don't think it's all that great.

It is probably the game I have started and quit most times in my life. I tried to play it at many different moments since I was a kid, then as a teen, then in high school, once again in college, and now as an adult, and I always end up running out of steam at some point.

Never finished, got so far as the Black Omen once and never did it or the side quests. I'm currently playing it again, and I intend to finish it once and for all this time, but this playthrough is making clear for me why I have always struggled so much with the game.

For one thing, I can see what the game has going on for it: it is incredibly polished, it is a luxury of a game. It looks amazing, sounds amazing, the variety of animations and little scenes and things you can do is nothing short of impressive. The game feels expensive. I suppose since it had so many great talents that were stars of the industry at the time still are , Square wanted to get the most of them, it probably had a really big budget so the devs were allowed to go crazy with it, and it shows.

The story was also very good and it hit a sweet spot between being complex enough to be interesting and engaging without sounding pretentious or alienating and simple enough to be easily enjoyable without feeling childish, and I don't think any FF ever topped that. Now, to the things I don't like. There are basically two major problems that kill my will to progress in the game: 1- It takes too damn long to be able to fast travel.

You might read this and be like "this guy is crazy, the game is literally about going into portals and appearing somewhere else".

Well, the portals in the game don't act like fast travelling, just as regular doors, really. You have have to walk to get to it, you go through it, you appear at a predefined place and have to make your way to place you're actually going.

Until you upgrade the Epoch so it can fly, basically in the end of the game, there isn't anything at all that will reliably teleport you to the place you want, you always have to go to the nearest portal and cross the rest by foot.

I lost count how many times I had to rethread the same damn paths through freaking Truce Canyon and Guardia Forest, it gets to a point where I give up on doing stuff because I have to go through these same areas again, fight the same weak enemies again. Sorry pal, no way to cross the ocean, go to portal X, then portal Y, then through a cave, fight the same enemies, then fuck you. Again, I know the flying Epoch solves this, but it comes way too late in the game and you have to struggle with this for most of it.

Yes, you level up the characters and they get stronger just like any other RPG, but that alone doesn't feel like progression. Aside from small things like being able to heal, or use magic, the characters don't learn new stuff that change the way you play or allow you to perform new powerful combos. They aren't very different from each other in the first place.

There's basically three abilities: physical damage, magical damage and healing, and then you have each character do a combination of them, boom. Getting new characters usually don't represent getting access to game changing abilities, they will probably just do the same stuff other characters did in a different way like Frog can do the same Crono and Marle already did, but combined; Ayla can only do physical damage as Crono and Frog already did, but stronger.

Listening to Retronauts' episode on the game recently, they said CT feels like a combination of DQ and FF that gets rid of all the bad things of those games and boy, I couldn't disagree more. The battle system and character evolution simply strips away all the strengths DQ had turn based strategic precision and resource management and FF had character based diversity of abilities and great progression with over the top combos and builds.

Sure, there are double and triple techs, and they are luxurious. They have an interesting system where the position of the enemies influence the AoE but that wasn't really explored all that much. There might be more about the systems that I'm not aware of, but if there are, the game does a bad job making me use them, because I can get around doing the same thing every time. The boss battles are like puzzles sometimes, but still, you're just attacking and healing, just in a different pattern.

In the end, I think the battles were intended to be more visually appealing than anything, as the variety and quality of animations is, again, fantastic, but in terms of gameplay, they feel very repetitive for me.

Chojin Member. Oct 26, 2, Its a fun game. Not everything has to be the most the greatest the hyperbolic sperlative ever. Also context. Match CT agaisnt contemporary. The Praiseworthy Member. Oct 30, 6, Kevers said:. FF7 avatar, calling Chrono Trigger overrated. JCHandsom said:. Aftervirtue Member. Nov 13, 1, As a gamer who understands their historical importance I decided to play them both recently.

The load times, the low res graphics it all just felt like a sludge. I'm hoping the remake will be that "aha" moment for me. Speaking of remakes, lets get a CT remake! Imagine it in the DQ11 engine. Oct 25, 6, Pacifica, CA. The battle system is too simple. Backtracking is fierce. Mar 21, 2, KojiKnight Member. Oct 25, 13, The battle system is too simple My biggest gripe with the game is that it offers next to no challenge and the amount of battle variety is non-existent.

Abusing double and triple techs really just destroys anything, and when Crono receives the Luminary spell, you don't even have to think ever again about what you're doing. The lack of challenge can be a quality for some, but it was hard to remain engaged when there is nothing to do.

Magus' fight might be the only thing that is challenging. In comparison, Cross might be too complex, but it remained constantly engaging and it really enhanced my experience.

The lack of random encounters isn't really fixing the issue Random encounters is a cursed term, but Trigger's way of fixing isn't all that better. I was constantly annoyed at enemies appearing out of the woodwork to force a battle, forcing me to hug walls all the time in order to avoid the battle trigger. Not only that but you have to wait for them to appear, then you have to wait for the party to position themselves, wait for the battle to load, then you can fight. Then for enemies on screen you have to zig-zag around them and it's just annoying after a while.

It didn't alleviate my frustration, but I enjoy that I don't have to fight them again if I have to backtrack, to a certain extent. Backtracking is fierce Despite being a short game, the backtracking happens much more often than I was led to believe.

The side-quests in particular just makes you hop through eras all the time without any justification other than a fetch quest. The "sidequests" are very nice, but the progression is really annoying. Here are two examples:. It kinda falters half-way through The prehistory bit, which takes a much bigger place than I thought, just feels harrowing after a while. The dungeons are not interesting, Ayla doesn't help much about it.

I also think that after the highlight of Magus' Castle excellent part of the game , only the Zeal chapter in the antiquity era manages to remain on the same level. It's kinda disappointing. The story hardly has any nuance I think Magus is stellar and really drives the plot to great heights, but other than that, the journey is mostly a feel-good journey of a band of friends gathering to fight evil without putting it into perspective.

Machachan said:. Next to FF7, Chrono Trigger is a deeply nuanced, well written masterpiece, though. Like, seriously, compared to Chrono Trigger, FF7 is a shallow mess with awful characters, awful writing, awful pacing and a godawful "follow the dude" """plot""" for like half the game.

I mean, you can still consider CT overrated, or bad. Everyone has different tastes. But claiming FF7 was a revolution while dissing CT is downright silly. FF7 only has some success in the west because of the new graphics. The focus was on presentation, and it aged incredibly poorly in that.

The Silver Member. Oct 28, 8, It does a lot of stuff, from top to bottom I can't think of any real weak link in the game, but I don't think it's the best at anything it does. I can see why the game is so widely appealing and I fo really like it but I'm the kind of person who can accept many flaws in a game if it masters something else. For example Deadly Premonition has some garbage ass combat sections but everything else about that game appeals to me so much it elevates it into one of my favorite games of all time.

Amiablepercy Member. Nov 4, 3, California. How old was the genre when CT came out. At what point does a game need to be considered revolitionarr to be considered a masterpiece? I respect the effort OP but I disagree whole heartedly. I look at the Chrono series as one big story though what with the time and dimensional travel. From Radical Dreamers to Cross it just became one epic. I long for Chrono Break. Syril Member. Oct 26, 5, Anyway, just nice to hear a first-timer say that, especially one who didn't think the game was all that special, and so would have no reason to hold punches when it came to judging that aspect.

But once again, I appreciate you sharing your personal thoughts in a respectful way, despite being largely negative. It is possible! User Info: TheRushDawg. The games move along at a brisk pace, there is little to no grinding required and if you stop playing for a while, there is a function that can easily tell you what you are supposed to be doing save file name and End of Time guy in Chrono Trigger.

These excellent design choices make the game infinitely replayable. That said, going into any game with sky high expectations is asking for trouble.

Very few games can live up to level of hype that surrounds Chrono Trigger. TC, it sounds like you thought the game was at least decent. I bet if you went into the game with zero expectations you'd have enjoyed it much more.

User Info: LinkSamus3. TheRushDawg posted Except it did in my case. Granted, I tried to go into it with no expectations, but by the end I was hoping that the game would keep being as good as it had been. When I first saw the words "the end" come on the screen after the credits, I thought to myself, "I totally get it. This game was a 10 all the way, and if I could, I'd give it an Go to the board for any other well-loved game on the site, and there's no way that's happening.

User Info: M1dnightRider. User Info: Lvthn. It is, and I've said as much before. It is top shelf material.

There's really no questioning that.



0コメント

  • 1000 / 1000