In case of a tie, we have a tiebreaker system that is applied. If two or more players in a group finish with the same overall point total after a national champion is crowned, we'll use the following system to break the tie for tiebreakers, we only take predicted points into consideration :. When contacting us please provide:. You need to have JavaScript enabled to use this page. To enable JavaScript, follow these instructions. Yahoo questions?
Sign up here. No bonus points - Everyone's picks stand on their own. If teams are tied and enough games have been played to make conclusions, each team will be assigned a HTH number such as 1, 2, or 3. To understand the details of how QuickScores calculates the HTH rankings for any number of tied teams, and to understand the differences between the different algorithms, download this paper. This criterion calculates the total run differential, limited by the Max Differential parameter, for games played between pairs of tied teams, and determines which is the better team.
After doing such a calculation for all possible pairs of tied teams, the Head-To-Head algorithm is applied. This criterion is most useful when two teams are tied, they have played each other more than once, and each team has won at least once. This tie-breaker rewards the team that has won by the larger margin. This criterion uses the total run differential, limited by the Max Differential parameter, for games played between the tied teams. The larger the number the better.
Essentially the total number of runs scored by this team in all games, minus the total number of runs scored by the team's opponent in all games. Some league administrators are hesitant to use Run Differential as a tie-breaker because it could encourage dominant teams to run up the score on weaker opponents. To counter this tendency, the administrator can specify a Max Differential , which is the maximum number on the run differential that can be earned in any single game.
For example, if the Max Differential is set to 10, the winning team gains no advantage by running the lead up to more than 10 games. If the Max Differential value is set to zero, there are no limits and the run differential in a game will be tallied no matter how large it is.
The higher the number the better. The total run differential as described above, divided by the number of games played. The sum of all the runs scored by the team in all games, divided by the number of games played. The sum of all the runs scored by the team in all games, but each game score is limited by the Max Differential parameter.
The sum of all runs scored by the team's opponent in all games. The lower the number the better. The sum of all runs scored by the team's opponent in all games, divided by the number of games played. The sum of all the runs scored by the team's opponent in all games, but each game score is limited by the Max Differential parameter.
The administrator has the option to manually adjust a team's points for whatever reason they see fit. Some clients give positive points if a team's coach attends the preseason coaches meeting. Other clients give negative points for on-field misbehavior, such as getting a red card in soccer. A comparison of teams based on their winning percentage against all common opponents. If the tied teams haven't played any common opponents, "--" will be displayed.
A comparison of teams based on their total run differential against all common opponents. If two teams have identical records and one team achieved that record having played several very tough opponents while the other team played several weak opponents, the team with the tougher opponents will be ranked higher. There are two different methods for calculating SOS. SOS1 - The average winning percentage of all opponents played, calculated by adding up the total number of wins by all of a team's opponents and dividing by the total number of games played by those opponents.
This is the formula used by the National Football League. SOS2 - This formula formerly used by the college football BCS goes a step deeper and tries to take into account both the strength of a team's opponents as well as the strength of their opponents' opponents.
Refer to the Wikipedia entry for the exact formula. A count of the number of games forfeited by a team. Here is an example of why I am not an advocate of this rule:. I see no logical reason why John should win this pool, he missed the total points scored by 54 points, while Tom only missed it by 1 point. If the two participants guess the same total or if they both miss the total by the same number of points, then they should both be declared winners. It's important to understand that the rules for each bracket pool are flexible and may vary from pool to pool.
It is imperative that the pool administrator discusses all rules before the pool begins.
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