This effect also stacks with the Varrock armor sets from the Varrock diary, increasing the overall odds. The magic cape is a great utility item that you should keep in your bank, or on a cape rack in your player owned house for easy access.
I personally keep this in my bank to switch spell books with ease. And this stacks with the Kandarin Diary and the Magical secateurs, making your total yield much higher! Secondly, this cape allows for unlimited teleports to the Farming guild on Zeah. A great utility item for fast farm runs.
This cape is used by many high-level players since it substantially decreases the total time needed to get to any bank. One of the rarer skillcapes in OSRS, the Slayer cape has a really cool effect that can help you while hunting for a specific slayer monster drop. Now this cape is one of the ultimate utility capes in OSRS, as it provides an unlimited amount of teleports to your Player Owned House.
This is incredibly useful for almost everyone, since most players use their house as a base of operations. The amount of people who called me a noob for using the cudgel is insane.
I got asked why I had on a fury instead of a torture. I personally think the achevmwnt caps like QPC or diary or music capes are an achevment but past that really just the infernal cap and max cape are true flexes. It's fun before that as you can access most of Sepulchre around level 84, but the rewards are quite a bit less. But even that is misleading as exp rates get better, so it's more like half way done in terms of time.
But yeah I agree, I'm training agility right now and god I wanna die. I didn't hate the Prifddinas course in small doses. A combination of the portals being random, and getting crystal shards at random helped keep it a bit engaging and different without much effort.
That being said, I've been gaining most of my agility experience recently at Tears of Guthix, so that's still my opinion of the skill. Oh damn your account must be pretty advanced if agility is your lowest skill and you can do prifindas. It's a little misleading but he's got a point, though. We meme on casuals but lvl 84 is already high enough to do most things in the game.
You can start Sepulchre as low as The exp is pretty decent for that level still if you do a no-loot route. It's obviously not as efficient as spamming Seers but it's a compromise if you're willing to have some fun. Except it shouldn't be. No one knows about this except osrs players. I have 99 agility myself, but I can see how it sucks for other people.
It's essentially an agility boss, I honestly don't know why it doesn't get brought up more when talking about endgame content updates. It's so fun, and learning the movement mechanics there had a knock-on effect for boss fights for me as well.
After Hallowed learning the mechanics of woox walking once I finally understood exactly what the fuck I was supposed to be doing lol was a breeze. Almost every mechanic in this game comes down to movement and timing. Some players just think it's lag and never learn. And some do sepulchre and without even realizing it, they learn how to play the game. No not yet, the hate burns deep for agility so I haven't looked into all available training methods but I will look into it.
Even at 72 its fantastic. I went fro. I was just straight up enjoying the content. I did 99 at rooftops and hated it, sepulchre made me actually like agility enough to start doing some post training even picking up some virtual levels.
Great rewards, teaches you a bit about movement which can be applied to higher level PVM. It sucks that where your character actually is and the avatar are so disjointed while moving. Even with zeah it's so much slower than everything else. At least agility has options and is fastish now.
Rc is the slowest skill by a lot, is more monotonous than most skills, and is almost completely useless even for irons. Slowest skill by a lot is a hyper stretch. The afk method, sure. All the gathering skills have afk methods that are better xp than rc and also click intensive methods far above lavas.
Wait what? That wasnt an opinion that was just objective info do you want the individual numbers or are you just in denial about this lmao. Slowest skill by a lot is subjective. Much more xp than lavas also subjective, especially with alting lol. Rc is a clear cut slowest skill unless speaking solo only efficient play, which a very small fraction actually play.
Lavas are on par with a lot of skills without tick manipulation, and lavas can be alted for k and not to mention runners for over k. The words much and a lot are subjective. The numbers arent. In inefficient play bloods AND zmi are both slower than the normal non inefficient methods of every other skill. Even mining and agility. Mining and agility also have methods over twice as fast that arent "efficient player" only methods. It literally is out of left field. Rc is the odd one out in that it's click intensive methods are slower than pretty much every other popular semi afk method.
The only way it competes with the next slower skill is click intensive and costs millions through runners. The rc bad thing got so annoying that people swapped to the opposite side. It's still by far the slowest skill. It just isnt complete aids now that you can do hours of bloods.
And I've also leveled them all. I have an end game iron that's almost total. The difference in time it took to get my rc up compared to literally everything else is insane.
Notice how redditors constantly bitch about Rc in hopes that one day it'll no longer be a flex. RC bad is an old mantra. One that needs to die but this subreddit is an echo chamber. Mining and pre-sepulchre agility is far worse. It's like k. At those rates it's the slower than any non semi afk Skilling that people actually use except rooftops which are about the same rate and are more relaxed.
Mining has volcanic mine which is significantly more xp and afk. Agility rooftops imo are way better but I understand people liking rc more. Sepulchre is just straight up great.
That's faster than all gatherers without doing high intensity tick manipulation. Volcanic mine is a great place. Too bad to do it actively and well you have to have others to do it with. Otherwise your stuck with the repetitive and focused solo method for rates only slightly higher than MLM. Sepulchre is absolutely great, my favourite piece of content ever added for skilling. Rooftops are boring, repetitive, active and slow. So before that you're seeing what How's that better than RC where half the time you spend running to the altar or ladder in 1 click.
I think seers agility with diary is about the same clicks as zmi. Definitely mote relaxed. I dont mind zmi honestly, I just think a lot of people overstate how afk it is. But also part of my point is that even for the 2 levels that you might be able to get 70k I dont think you can ever you still have to spend the time getting the daeyalt. It makes the process more convenient but it's not like the rate is actually 70k. If you're not 1. The longest wait period you have at Seers is at best seconds.
ZMI you have a close to 10 second single click to the ladder. Then a few second period of banking, and then a good 15 second single click to altar. Followed again by a few seconds of crafting, and then you repeat. Its a more repetitive cycle, which makes muscle memory far easier to develop, and you spend a lot longer of that cycle pathing to where you clicked, which involves no input.
The main difference is the ZMI active part banking, primarily is more involved than agility ever gets. In the sense that agility is click green boxes and then click teleport spell.
Whereas that banking is click deposit All button, click essence, shift click pouches, click essence and run. With a variation of shift click pot in bank, then shift click in invent with pouches. Or shift click cosmic runes and shift click NPC contact every now and again. The stamina pot former is improved greatly with the use of an endurance ring, halving how often you have to do that.
Or you just do it each run if you don't care about cost for consistent banking with less thinking. But it's way more clicks and they're significantly more precise considering fast banking is important. I hadn't considered endurance ring though honestly.
I agree it's more involved for the period your banking. But that's a few seconds per minute. And you don't have to be super fast with it but it's also like Neither are quite as afk as people claim, at most you get to look away for about 15 seconds at Zeah, and 50 at deyalt.
Zeah is incredibly afk. Click essence rock. Finished invent? Click shortcut. Click to altar. Venerate, use chisel on thing. Afk this is the only active section if you want good rates where you have to double click spam 14 times while running back to shortcut.
Hop back down shortcut. Click essence rock and afk. On second invent as you venerate you click to path halfway. Once you're there, you click to craft at blood altar. Once you crafted, you afk chisel invent or spam click 14 times again, craft. Daeyalt being that long of an afk and you saying it's not just makes me think you're the type of person that thinks afk has to be a literal definition.
Have a great week, all of you. See you in-game, and don't forget to make the most of your Double XP tail-off period! Read the patch notes for further details of today's updates. Watch our streams and find a full streaming schedule over on our Twitch channel. Check our YouTube channel , too, for all of our previous streams, including more information on the Double XP Weekend cooldown period. You've seen the Game Jam this weekend - but what's next for the projects we've showcased and developed?
Join Mod Shauny for a sneak-peek of some of next Monday's updates, and for a second chance to look at all of the Skillcape Perks released today. RuneScape Wiki Explore. Ranch Out of Time Primal feast.
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